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#AprilTTRPGMaker

Day 3: Key to your making process?

I design for me, not you. Sorry. That is, I build something because I want to use it for something or learn something specific from it. If others can gain something out of the result, that's great, but it isn't really the goal. This is one of the reasons I give gaming stuff I make away for free.

One drawback of this is that once I've gotten what I can out of something, I lose interest in it and tend to never finish it. This used to bother me. Then I came up with the "seed" concept and it hasn't damaged my calm as badly.